The sad indictment of video game journalism

Video game journalism is dead, the whole “games need to be easier and more accessible” and gamers are “elitist” and “toxic” for wanting games to be challenging. The whole argument from games journalists comes off as a facade for what really motives their disdain for gamers and video games. Made even more evident with their morbid fascination with Dark Souls and literally labeling every game that has a high difficulty as being the “next” Dark Souls. As GamesRadar made evident with their headline that insinuated that Crash Bandicoot is the next Dark Souls. And even the most casual of gamers have been noticing this trend in reporting, spawning endless jokes and internet memes. Even going as far as to ban the word “gameplay” from their reviews because they are so fucken terrible at describing what gameplay in a video game is:

PCGamer and Rock Paper Shotgun now have completely banned the use of gameplay in any of their reviews. So what is this facade they are trying to build? These people don’t want better games, they want games that make their jobs and lives easier. And there is a simple explanation for this. Many of these so-called games journalists come from a liberal background, and they got their degrees in gender studies and the easiest way for them to get a writing job was being a video game journalist. The majority of these people view this job as only a meal ticket and lost their passion and drive for the industry becoming cynical and jaded. Most AAA games these days still require 20+ hours of time to play and complete, they also require you to learn a new set of skills and become competent at the controls and mechanics of the game.

This in itself takes time and patience, something most gamers have plenty of. But when you are a video game journalist getting paid per review/article, then you could be writing your next article instead of trying to figure out and overcome a challenge in a video game. This also gives them more time to be patronizing assholes and douchebags on social media, and spend more time on their hobbies of sexual predation and pedophilia. Behind all their “virtue signaling” and sanctimonious faux-intellectualism, the simple fact of the matter is that many of these journalists are way in over their heads and would rather be doing something else. I can only imagine the hours played to pay ratio for reviewing video games isn’t all that great, even more so when you have little or no interest in it. A movie critic only has to sit through at most three hours before they write their review.

A TV critic, only about 45 minutes, and a video game reviewer anything from 10 hours and up. They are going to want to put in as little as they can per review as possible so they can get paid and move onto the next article. And this becomes more evident when you read their reviews. They review most games on a surface level, and it is a pattern: Graphics, Story and was it fun at a cursory glance. Most reviews never go beyond that anymore. the combat actually good? Is the game balanced? Does the gameplay remain fun or does it change during the course of the game? They almost never touch on those subjects anymore they just scratch the surface and then move on. Their ability to assess gameplay and mechanics is almost none existent, they simply cannot understand why a game like Dark Souls is popular or good. So they fake it, it is a recurring pattern.

It’s gotten to the point that I have divorced myself so much from the opinions of so-called “professional reviewers” and “journalists” that I simply don’t care for their reviews, and that I would rather trust word of mouth or amateur game reviewers like myself. I have come to believe that these journalists want games to become shorter and easier for them to complete. Especially in a month where there are anywhere from 10 to 20 games being released. that they need to desperately get reviews out for. Between Wolfenstein II, Super Mario Odyssey, and Assassin’s Creed: Origins coming out this week, that’s easily 100 hours of games they are going to have to rush through in a week. I can really see them wanting video games to be easier and more cinematic, which means less work and effort on their part.

As a prime example of the above mentality, remember the “Politics in the Philippines” incident? Where Polygon writer Colin Campbell was invited to Rock Band 4 event? Where instead of actively reviewing the game and playing it he decided to throw a childlike temper tantrum because he really did not want to be there:

This seems to be the prevailing mentality in the industry and can be seen in social media spaces like Twitter and Facebook were these “journalists” are constantly moral posturing attacking gamers and the people who create video games. Always finding issue with the medium and its fans and seems to find no joy in the industry they currently find themselves in. For video game journalists it shouldn’t be a case of “Git Gud” but rather a case of becoming fucken competent at your job, simple as that…

About larch

I am a cucumber in a fruit bowl.
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1 Response to The sad indictment of video game journalism

  1. Pingback: Polygon is upset about TLOU2’s violence… | Suitably Bored

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