Well talk about covering your and other video game developers ass and justifying releasing buggy none working video games on day one. Rami Ismail, head of Business & Development at Vlambeer, a Dutch independent game studio made a rather ludicrous and long-winded Twitter rant about games being released buggy and broken. No Rami we do as gamers not expect perfect releases. But apply the same type of logic you are using now to any other industry it would not fucken fly. So why would the same not apply to the video game industry? So if you get served a burger that is under-cooked, you can just shrug it off by saying not every burger can be cooked perfectly. Or if you buy a book and some of the pages are blank, you can justify it by saying well, not every story is perfect you know.
People would absolutely lose their shit if you applied the same logic and reasoning in other forms of media and entertainment. People and gamers like myself expect to get what was said in the advertisements and in the final product. Most of us none millionaires work 40 hours a week, if not more for some of us. And the amount we spend on games is a decent chunk of our salaries each month. Sure, there will always be issues on release even I can acknowledge that nothing will be perfect. But and here is the big but, if the game is released with a game breaking bug or released with missing content and or features missing that were promised to us like in No Man’s Sky. Then there should be no confusion as to why people would be pissed off at developers like Hello Games.
Tons of games released now are unplayable at release in more than a few cases, especially on PC, Dishonored 2 comes to mind as the most recent game. Yet these publishers and developers release games at full price and expect people to just be “fine” with it? No, fuck that shit. That is one of the reasons I have stopped pre-ordering video games, stopped buying day one DLC, stopped supporting microtransactions and stop supporting the video game media and press. My guess is with the advent of more complex video games and online updates, developers have become lazy. Because now all they can do is patch the game at a later date when something does not work before the game gets released. “We can always patch that if it doesn’t work”.
[Editorial Note:] If your game is broken on release, then you are fucken incompetent. If a game is broken at release because the publisher rushed the final product, then the publishers are incompetent. This trend has started years ago and has gotten progressively worse ever since.