Why you the gaming media do not deserve free review copies


In my previous post, I covered all of the salt being produced by the gaming press and media regarding Bethesda’s new “anti-consumer” policy. So I decided to look into the reasons why this is now happening, and why I see this becoming a new trend in the industry. So without any further delay here we go:

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  • Accusing developers and publishers of sexism, the latest incident? Rockstar Games coming under attack from the gaming press and media after only releasing a teaser image of a silhouette of 5 characters. That is right not even a trailer or any screenshots. Just a single teaser image featuring a couple of unknown people. And of course, the usual suspects are leading the pack like always. The Mary Sue and Jessica Lachenal being one of them.

  • Accusing developers and publishers of racism, most recently the gaming press and media accusing the developers of Mafia 3 of racism. Causally “forgetting” that the game takes place in a fictional Southern city in New Orleans in the 1960’s. Fuck being historically accurate, right? And this is not the first time this has happened and most certainly not the last.
  • Reviewers and gaming press who do not actually spend time reviewing the game they received from the developers, but instead spend most of their time talking about social issues and politics in their reviews. The latest example of this? PC Gamer James Davenport, who reviewed Shadow Warrior 2 and straight off the bat complained about the dick jokes in the game?
  • DavidWildgooseReviewers and gaming press who refuse to acknowledge the fact that being able to review a game properly you would actually need to play the game properly and have a basic understanding of the mechanics that go into said game. This shows you that they have a total disregard for the game and an unwillingness to learn anything about the game before showing it off to their viewership. A review is meant to judge a game on all fronts and points, from gameplay to physics to story.
  • Sloppy, biased video games reporting that can damage a developer or publishers image/reputation and cost people their jobs, just because the gaming press and media want’s a few extra clicks while being intellectually dishonest about it.
  • Insulting your own readership and fan base and treating them like shit. Not to mention gamers around the world, fucken repeatedly without any shame or without being apologetic when you are definitely in the wrong.

 

 

c7aSo after reading the above, who in their right mind would continue supporting online publications like Kotaku, Polygon, IGN? Why continue giving these people free games when in the process they bite the hand that feeds them? If I was a developer or a publisher and had to deal with this shit on a daily basis, I would tell them to go fuck themselves and buy the game like everyone else. The amount of self-entitled moaning and whining not to mention a total lack of self-awareness is just astounding coming from the gaming press and media.

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About larch

I am a cucumber in a fruit bowl.
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5 Responses to Why you the gaming media do not deserve free review copies

  1. Craig Lotter says:

    Couldn’t agree with you more. From a business point of view, there really isn’t much reason to foster a relationship with someone who isn’t going to talk positively about your product. No wonder the shift in studios and distribution companies rather partnering with ‘influencers’. (Side note: ugh, even just saying the word ‘influencer’ in my head makes me want to cringe!)

    • larch says:

      Pretty much this if you go to a car dealership and bad mouth the sales man and his company and the next day expect to go take one of his cars out for a spin and a test drive you would be insane to think that would happen. Video games should be no different.

  2. PsionicFox says:

    It is anti-consumer because it is keeping information out of the hands of the consumer. Preventing consumers from making an informed choice about a product. This means that consumers will not have any forewarning if a product is:
    – Defective (Bugged)
    – Overpriced
    – Advertising is misleading

    Bethesda’s policy prevents people from making an informed decision, by denying them access to the above three points. Which are all taken from the definition of anti-consumer practices.

    Does gaming press have a lot to answer for? Yes. But this move by Bethesda is unashamedly anti-consumer in nature.

    • larch says:

      How is anything you mentioned anti consumer? Unless you are stupid enough to pre-order games before they are released. Otherwise you wait a week till the game is released before making a informed choice to buy said game. This only affects the retards who pre-order games. The rest of us who don’t suffer from FOMO won’t be affected at all.

      Defective? The game will be defective irrespective if it was released a day before or a week earlier. As demonstrated by No Man’s Sky.

      Overpriced? The games pricing has been set well before it’s release already it ain’t going to be more expensive or cheaper a week earlier only cheaper several months down the line.

      Advertising misleading? Yet again a game released a week early can still have misleading advertising as demonstrated yet again by No Man’s Sky.

      Nothing you mentioned would change by releasing a game earlier. Only people who are affected are people stupid enough to pre-order as mentioned earlier and review websites.

      Which I don’t give a single fuck for since they clearly stopped being review and game publications and instead turned into websites that insult gamers and push a political agenda.

      Nothing stops you form evaluating those three points AFTER the game has been released. No one is forcing you to purchase the game beforehand or when it is released.

    • Craig Lotter says:

      Or you can wait a day or two after a release, giving the game reviewers time to bang out a quick review and then base your purchase decision off of that. All that has changed here is that Bethesda aren’t going to be treating game reviewers any different from gamers. (Of course, this just means more opportunity for ‘influencers’ to make some money, but that’s completely understandable from a PR point of view).

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