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Remember at the start of #Gamergate when journalists and online publications blasted all gamers as being neckbearded men living in their parent’s basement and who had racist, homophobic and misogynistic tendencies? I do, so the irony is not lost on me when these very same people get caught doing the exact same thing they accused gamers like me of representing. And in some cases even worse being prosecuted for rape, sharing of child pornography and other acts that can only be described as acts that can only be perpetrated by vile garbage human beings. The latest incident? Sam Kriss, @VICE games news contributor and frequent critic of gamers as misogynist, racist subhumans, apologizes to a sexual assault victim. The very same person who tweeted this a few months back:
But why stop there? Why don’t we see just how deep this rabbit hole in video game journalism goes? Remember Matt Hickey who famously said: “#GamerGate is a bunch of women-hating future rapists!” Well seems he is being accused of raping no less than three women. Using a fake “porn audition” scam to coerce multiple women into sleeping with him:
Woke up to some sad news this morning that Visceral Games is being closed down by Electronic Art’s this bring to a total 11 video game development studios that have been closed down by Electronic Art’s in total:
It seems Electronic Art’s is trying to outdo Ubisoft to see who can, in fact, become the worst AAA company in the industry. I absolutely hate the fact that every time I buy a BioWare or Dice game that I am basically supporting Electronic Art’s. I have a theory though so prepare those tinfoil hats, folks:
Before I begin I fully acknowledge that video games are a business and that they partly exist to make money but I also think there are ethical and unethical ways of making money. And this patent from Activision:
Seems like a highly unethical way of making money and doing business. This patent from Activision appears to incorporate a system whereby it manages matchmaking in online multiplayer games. In theory, what this system does is takes high skilled players and pair them up against low-skilled players to basically encourage low-skilled players to spend more money to get better in-game items such as weapons and armor in the hopes that it would improve their odds against the higher skilled players: “For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases. For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player.
I have touched on the difficulty subject before and that exclusion is a valid design choice in video games. This seems to be a recurring theme being punted by video game journalists, the very same people who had trouble playing a tutorial level of a video game and want games to be made easier. I’m repeating myself. And I hate repeating myself. There is no such thing as a video game that will appeal and cater to everyone’s tastes. And developers are under no obligation to make a video game that appeals to everyone. Just like a musician is not under any obligation to write a song you like or an artist create a painting that you would love. Ignoring the price, and platforms, some video games are just not for everyone. Deal with it and move on.