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So now mutants in video games are offensive? I am not even making this shit up:
Let us unpack this even further, apparently according to Chris Plante from Kotaku the disfigured mutants in Rage 2 is somehow disrespectful and offensive to people with birth defects and cleft lips and palates. I fucken kid you not this is now the new level of offended we have reached in video game journalism:
I have absolutely zero pity for the current predicament that the industry finds itself in. Why you may ask? Well the particular hole they currently find themselves in they dug for themselves. Greed is what got you into this situation and not gamers as the media and the industry are quick to point out. And the only way out of the hole is by doing the following: Stop pushing GAAS (Gaming As A Service). Games as a Service needs to die a quick and painful death. The whole point of games as a service was to make more money while spending less making a new game because gamers would spend more time and money playing a single title, but it did not work out the way they thought it would. Because now these people are realizing just how much work that entails.
Imagine my “shock“ when I learned that one of the biggest markets and consumers of video games (America) are pursuing legislation to ban loot boxes in games that are geared toward minors. Missouri Senator Josh Hawley wants to stop publishers and developers from including loot boxes in video games which are marketed to children. The legislation he proposed would also prohibit children from gaining access to loot boxes in games marketed for adults. Some people are acting surprised by this move as if they did not see this coming at some point. Really!? If it was not for the fact that companies like Electronic Arts in their unbridled greed kept on pushing for more monetization and loot boxes we would not be in this situation, because a multibillion-dollar industry could not keep its own greed in check.
Uh oh! There is seems to be trouble brewing in Anthem, seems that matchmaking for Anthem is falling apart:
The most likely reason for this? The majority of the current player base has already completed the story and since there isn’t any end game content people aren’t returning to the game anymore. And the second most likely reasons there are probably are not very many new players picking up the game. What exacerbates the issue is that Anthem fell off pretty fast. There is no new content that could keep the forward momentum going, and the broken loot mechanic and bugs aren’t helping the games cause. I had trouble finding real player base numbers for Anthem, but looking at some indirect numbers (Twitch), the game’s player base is in free fall:
These Twitch numbers for Anthem are insanely low for a AAA game that’s only been released two months ago and is supposed to be an online game only. In comparison, Destiny 2 a game who Anthem has shamelessly copied is doing over a 100 times better:
I have been noticing this trend for a couple of years now, people for some reason treat video games as if they aren’t really a product that other people pay for with their hard earned money. Like if a video game is released broken and buggy and gamers like myself have a problem with it, then we are entitled. I am paying for a product, I am a customer, of course, I am fucking entitled. “It’s a video game, don’t take it seriously” I hear this statement half a dozen times a week on social media. When I pay for a product or service and actual money changes hand for it, then it becomes serious fucking business.
Posted in Gaming, Rants
Tagged Gaming, Rants
Wow, color me shocked! Who would have thought a game that has been in the making for almost half a decade and has burned through over $240 million is now in trouble:
I mean it is not like I have seen this coming since early 2017, and not like the entire Star Citizen fandom aren’t basically Stockholm syndrome victims who are now being held to ransom by Cloud Imperium Games. Who basically keeps asking for money for a game which in my mind will never see the light of day. Think about it for a second, people gave $240 million to a studio that hasn’t made a single game yet. So it comes as no shock or surprise that Cloud Imperium Games and Chris Roberts closets are filled to the brim with plenty of skeletons as this well written Forbes article (which I highly recommend you read) demonstrates: